Let's return to that fight with Kung Lao. Yet it is the Fatalities that linger in my mind as I thank Netherrealm for the opportunity to play the game. Getting a sword inserted in the neck and then your head turned 360 degrees before the skull is crushed and spine broken is simply business as usual. They are now so incredibly pervertedly hyper violent that everything that happened in Mortal Kombat (the reboot from 2011) feel like pillow fights in comparison. To such an extent that after only two hours I felt that the X-ray attacks just might be slightly too drawn out. Mortal Kombat's excessive use of violence is more pronounced than ever. While it might feel like a gimmick and definitely gives an enormous advantage to those who know the stages properly, they are still relatively toned down compared to Injustice and give the matches an extra dimension. As mentioned earlier, there are corpses to throw in the port stage, but it is also possible to wall jump, slugging opponents with logs in the forest, kicking your opponent while hanging from branches, and much more. Netherrealm Studios have been inspired by their most recent title, Injustice: Gods Among Us, and given them a prominent place in the battles. The main gameplay difference however has to do with the backgrounds. Another Sub-Zero feature is that the ice copies of himself can now be picked up and tossed against opponents in a move that makes him much more erratic than before. The latter can be played as the regular Sub-Zero, but for those who want to be defensive, you can now focus on ice traps instead, something of a nightmare when used in the hands of a skilled opponent, as I quickly found out. In one version, however, he leaves Ferra at the side to watch the fight instead of participating, whereupon Torr becomes a fighter reminiscent of the Street Fighter IV version of Zangief. This is best illustrated with Ferra/Torr, a huge beast with a Quasimodo-esque companion on his back who meddles with the battle in various ways. We're talking completely different sets of special attacks, and more. It is not the same thing as ISM-variants from say Street Fighter Alpha 3. Additionally, they have replaced and renewed most of the ensemble of fighters, in which we now find, to name a few, Cassie Cage, D'Vorah, Kotal Kahn and Ferra/Torr.Įach character comes packaged with three variations on their fighting style, each radically different from the other. Something that strikes me is how Netherrealm Studios seems to have managed to fix the flaws the series always suffered from and succeeded in modernising the game to make it feel like a sequel rather than an upgrade, something that unfortunately is not always the case in the fighting genre.
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